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carmamazum

75 Game Reviews

27 w/ Responses

It's not bad, but there are some parts where it becomes ridiculously unfair; either because it's difficult to guess what you have to do or because of the nature of the challenge itself.

There is a bug with the green snails; if you push them too far in a corner, they will get out of it, I don't know if I'm explaining myself well.

The gameplay is quite slippery (maybe due to the fact that it's a snail?) but the physics are pretty good. The music and the graphics are not bad.

I liked it, but it could have been better.
Sorry for my bad English.

Excellent game! I've had a lot of fun!

The gameplay is pretty good, I do not find any problem. The puzzles are entertaining and also the visuals and the music are simply adorable.

Really good job!

Not bad, it's something addictive.

But it has a bug; If you go too far to the left or too far to the right the character leaves the screen. You really need to add invisible walls.

Sometimes objects appear very close to each other, but this is understandable; I know that programming random patterns is pretty difficult.

It has something really annoying, and that is that at the beginning you put 4 obstacles that the first time you play (and some other times) will kill you without remedy.

Good try; I have played several of your games and they are not bad. They only have one or another mistake that eventually with some practice and dedication you will stop committing.

In case you do not, I recommend that you ask friends and/or your family to test your games. They will probably tell you if there is any failure or not. Good luck.

Sorry for my bad English.

Nice game, I really had fun.

The music and visuals are adorable. For a moment I thought it was going to have a lot of bugs for the design of the levels, but the truth is that the design is really well achieved.

The theme is quite interesting, it remembered me the gameplay of Lemmings (what a good but difficult game!).

Really nice work!
(Sorry for my bad English)

Not bad, but it's pretty hard to understand the gameplay at the beginning; I'm embarrassed to admit it but it took me a while to know how the platforms moved. But since the game is not to blame for me being an idiot, I will not criticize that aspect of the game.

The game (once you understand how to play) is quite easy and short. Besides that ninja needs to train a little more; I feel that he jumps very little and I don't know why but for a moment I thought I could do a double-jump.

The visuals are very nice and the music is just beautiful.
Also the puzzles can be very fun to play.

It was not bad, it entertained me a lot. Good job.
Sorry for my bad English.

Meh, it's not bad; but I've played better games of this type.

The hit detection is a bit bad, and sometimes I find ridiculously unfair situations (two obstacles that are very close together or an obstacle below and another just above that one).

It also took me a while to guess that you jump with the space bar.

It has its good stuff; the gameplay is pretty decent and the visuals are kinda original.

I insist, it's not bad; but I expected something from another world considering it is on the front page even being under judgment.
Sorry for my bad English.

Rodlaiz responds:

Yes, there's a lot of endless runners that beats the hell out of our PicNic Panic, we're trying to do something in a small scope and fun to play. We'll add some instructions so the players will know how to play right from the beginning. I have a question for you, what make you say that the hit detection is bad? I'll try to improve it.

Pretty simple, but after a while it becomes boring.

I don't know if it's a bug but if you move a lot to the right or to the left, you fall off the stage and you have to restart the game.

The visuals could be better. Also, it's a bit uncomfortable to control the shot with "shift" (thank goodness that I have disabled the special keys).

Good try, keep practicing.

Good game to help you improve your reflexes... But it's VERY short, it leaves me wanting more challenge. That's why I give it 3 stars, I'm sorry.

lazyduck2017 responds:

Thanks for playing, just added increasing difficulty on completion and faster blocks

Is this a demo or what?
You can explore beyond the ocean, because you actually can get out of the game... Now that's something.
I don't know why, but I feel like you trolled me.

Not bad, but there are a few things that I do not like:

The controls are a bit uncomfortable, at least for me; I'm very used to using "z" and "x" instead "x" and "c". I insist, this is just personal.

I feel that the game has a lot of gravity because the character feels very heavy.
It's a bit annoying that your only attack (apart from crushing the enemies in Mario-style) is a ground pound, wich can also be pretty hard to perform.

The difficulty is quite high, however this is due to the aforementioned problems.

But this game also has good things. The music and the graphics are excellent, and I like the NES-style interface. In addition, despite its flaws, the gameplay responds quite well.

It's not a bad game, but it could have been better.
(Sorry for the bad English)

ryogo responds:

Thank you for playing my game!

I understand that you may have felt that the character was too heavy, but I think that once you get used to it, it makes the jumping (and overall gameplay) much faster and fun.
I really didn't want a floaty jumping.

Also, when you have a spell book you can Flamedrop (ground pound) any solid surface to cast flames.
Otherwise the Flamedrop is better used to prevent the character from bouncing too high from an enemy's head.

Hi! Just a random brony here. I like to draw and create other kind of stuff and also I love to see and play content created by others; I hope I can contribute a lot on this site! What else? Oh yeah! My english suck... :( That is all :D

Age 28, Male

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